Courageous Cannonball Commander was the first 'person-shooter' for the original Oculus Rift Development Kits (i.e. DK1 and DK2). It was a VR-based ballistic physics platformer, and a kind of nausea-inducing flight simulator, inspired by the 'toss' genre of browser-based games (e.g. 'Toss the Turtle', 'Kitten Cannon', and 'Burrito Bison Revenge').
Users play as an office worker who is pretending to work, but who is actually browsing the website 'Faceboom', where they find a browser-based game called Courageous Cannonball Commander. The user launches the Faceboom game and is transported inside the CRT monitor of their desktop computer, where they assume the role of a human cannonball and are shot out of a cannon. They swim though the air, and use items to try and land on trampolines and other special surfaces, in an effort to perpetuate their flight as long as possible. The landings can get a litte rough!
I was the lead writer and narrative designer for the project, and also contributed as a level designer. The project was developed in three weeks for the Oculus IndieCade Game Jam, and was released in Fall 2013. Sadly, Courageous Cannonball Commander is now extremely difficult to run, for a variety of technical and practical reasons -- but its spirit lives on in the H3VR game mode Meat Fortress, where users can fire rockets at their feet and launch themselves into the air. (See the video in the tweet below, where fellow RUST LTD. developer Anton Hand 'rocket jumps' across the Meat Fortress level.)
you: Artificial locomotion in VR is a bad temporary solution until we can just walk around an environment instead.
— Anton "Shpookymeats" Hand (@AntonHand) June 21, 2019
me, an intellectual: pic.twitter.com/pBoRAb9AFn
Exhibitions and Honors
- Oculus IndieCade Game Jam (Invited Team), Santa Monica, CA, Fall 2013.
- InterActive Demo Day, EMPAC, Troy, NY, Spring 2014